C.Syde's Car Racing Statistic Concepts

A list of car racing statistic concepts that I have put together. Each car racing statistic concept is rated by its speed, acceleration, and handling with an overall rating based whichever area they excel in the most.

Gold Racers
Gold Racers generally excel at acceleration which enables them to take off from the starting line more quickly than other racers. Gold racers are generally known to have no major weaknesses, thanks to their usually balanced car statistics.

Gold Racers include those whose biggest strengths are:
 * Acceleration.
 * Speed, Acceleration, and Handling.
 * Speed and Handling.

Sapphire Racers
Sapphire Racers generally don't have a particularly remarkable speed. But that's not the point of being a sapphire racer. Who needs to have a remarkable speed when handling is on their side? They can easily handle those tight corners that other racers always seem to find challenging.

Sapphire Racers include those whose biggest strengths are:
 * Handling.
 * Acceleration and Handling.

Platinum Racers
Platinum Racers generally tend to have a need for speed. As long as they have a high speed, they don't have much to worry about. They just need to do their best to get around those tight corners and their racing performance will be fine.

Platinum Racers include those whose biggest strengths are:
 * Speed.
 * Speed and Acceleration.

Standard Car Racing Statistic Concepts
This section is for car racing statistics with a total number of 24 statistic points, in which all of them have exactly 6 statistic points in stability. These are the only car racing statistic concepts that are permitted in normal game-play.

This section is for car racing statistics with less than 24 statistic points, in which exactly 6 statistic points are added to stability.

All of these car racing statistic concepts would be hidden in normal game-play, as the general rules are that in addition to having exactly 6 statistic points in stability, each car racing statistic concept must have exactly 24 statistic points in total.

This section is for car racing statistics with more than 24 statistic points, in which exactly 6 statistic points are added to stability.

All of these car racing statistic concepts would be hidden in normal game-play, as the general rules are that in addition to having exactly 6 statistic points in stability, each car racing statistic concept must have exactly 24 statistic points in total.

Notes:

 * Ironically despite the primary expectations of car racing statistics given the Gold rating are those who excel in acceleration, it is possible to have bad acceleration and still have the Gold rating, though this is relatively uncommon. As long as car racing statistics have an even number of points in speed and handling, but fewer points in acceleration, they will still be given the Gold rating.