C.Syde's own Crash Bandicoot Models

As of the 15th October 2016, I have been drawing my own models of Crash Bandicoot characters. For years, I have been eager to prove to myself and others that I'm capable to making pictures of Crash Bandicoot characters at a would be professional level. I plan to upload some of these pictures at my earliest convenience, once I've got them scanned and polished up.

Tracing is banned from these drawings, although extensive measuring is permitted, in-fact it's strongly encouraged if I want to get my drawings anywhere near as good as the models made by the developers. Although none of these models that I've been drawing have been scanned, polished, and uploaded yet, I have made a list of what the drawings of the characters look like.

All these drawings are being done using Faber Castell Watercolour Pencils and Graphite Sketch Pencils, and the occasional use of a black BiC byro pen.

Crash Bandicoot

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Doctor Neo Cortex

 * Drawn: 25th and 26th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Doctor Neo Cortex model is an overall hybrid of the cut-scenes model from Crash Bandicoot 3: Warped by Naughty Dog, the model from Crash Nitro Kart by Vicarious Visions, and the 20th Anniversary Edition Render model by CRASHARKI. The colour scheme for my Cortex model is based on the colour scheme from Warped. The silhoutte is otherwise based on that of the CNK model, except that my model of Cortex wears black boots, and black socks, instead of just black shoes.

My attempts at drawing the mouth are questionable in many respects. Obviously, I had trouble choosing how I was going to draw it. I'm not satisfied with my Cortex's mouth to be honest. Hopefully once he's scanned, I can use a photo editing software to fix the mouth, or maybe I will redraw the mouth and get it scanned and edit it in instead of the current mouth. My Cortex model is the 9th model I created for my project of making my own Crash Bandicoot character models.

Aku Aku

 * Drawn: 15th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Aku Aku model is an overall hybrid of the cut-scenes model from Crash Bandicoot 3: Warped by Naughty Dog, and the 20th Anniversary Edition Render model by CRASHARKI. The colour scheme for my Aku Aku model is based on the colour scheme from Warped. The silhoutte is otherwise mostly based on that of the 20th Anniversary Edition Render model by CRASHARKI. My Aku Aku model is the 1st model I created for my project of making my own Crash Bandicoot character models.

Coco Bandicoot

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Doctor N. Gin

 * Drawn: 24th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Doctor N. Gin model is considered to be an attempt at a hybrid of the promotional model from Crash Bandicoot 2: Cortex Strikes Back by Naughty Dog and the model from Crash Nitro Kart by Vicarious Visions. The basic silhoutte is based on the model from CNK but the colour scheme, including the hairstyle, sleeves, and the holes in his outfit are based on the promotional model from Cortex Strikes Back. My Doctor N. Gin model also has five fingers instead of the usual four. My N. Gin model is the 8th model I created for my project of making my own Crash Bandicoot character models.

Tiny Tiger

 * Drawn: 26th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Tiny Tiger model is considered to be an attempt at a replica of the model from Crash Twinsanity by Traveller's Tales, but with a colour scheme closer to that of the model from Crash Bandicoot 2: Cortex Strikes Back by Naughty Dog. It wasn't easy trying to replicate the colour scheme of the Cortex Strikes Back model when I was also trying to replicate the same level of detail as the Twinsanity model.

I also decided to make his pants a darker shade of green. Other than that, the only real difference between my Tiny model and the one from Twinsanity is that my one has a tail. My Tiny model is the 10th model I created for my project of making my own Crash Bandicoot character models.

Uka Uka

 * Drawn: 29th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Uka Uka model is an overall hybrid of the cut-scenes model from Crash Bandicoot 3: Warped by Naughty Dog, and the 20th Anniversary Edition Render model by CRASHARKI. The colour scheme for my Uka Uka model is based on the colour scheme from Warped. The silhoutte is otherwise mostly based on that of the 20th Anniversary Edition Render model by CRASHARKI. My Uka Uka model is the 13th model I created for my project of making my own Crash Bandicoot character models, though he was originally going to be the 6th model.

Dingodile

 * Drawn: 21st October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Dingodile model is an overall hybrid of the promotional model from Crash Bandicoot 3: Warped by Naughty Dog and the model from Crash Nitro Kart by Vicarious Visions. The silhoutte is mostly based on the Warped model, but I gave him bigger nostrils, a spikier tail, and yellow trousers with a belt like in CNK. Other than that, the only real difference between my Dingodile model and the one from Warped is that most of his fur has gotten slightly darker, while patches of his fur has gotten blonder, resulting in a more patchy texture. My Dingodile model also has five fingers instead of the usual four, and he has folds on the ends of his pants. Perhaps it's just the missing flamethrower and gas cannister which I ommitted from my drawing, but my Dingodile model seems have somewhat broader and more prominent shoulders. My Dingodile model is the 6th model I created for my project of making my own Crash Bandicoot character models.

Crunch Bandicoot

 * Drawn: 30th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Crunch Bandicoot model is an overall hybrid of the model from Crash Nitro Kart by Vicarious Visions, and the model from Crash Tag Team Racing by Radical Entertainment. The arms are mostly based on the CNK model, but the robotic parts have screws like the CTTR model. The body, pants, and shoes are mostly based on the CTTR model, but the underside of the shoes are a mixture between the CNK and CTTR models. The laces and gradients are based on the CTTR model. The abs are based on the CTTR model.

The ears, Mohawk, eyebrows, and the colour of Crunch's eyes are based on the CNK model. The cream coloured fur connects from his chest to his mouth to his nose like in the CNK one. My Crunch model is the 14th model I created for my project of making my own Crash Bandicoot character models. The laces, eyes, mouth, and certain textures were poorly drawn, due to the size of the model I drew. When I get the model uploaded, I intend to redo the textures that were impossible to draw with coloured pencil inside such a small amount of space.

Polar

 * Drawn: 19th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Polar model is considered to be an attempt at a replica of the model from Crash Nitro Kart by Vicarious Visions, from colour scheme to silhoutte. Without counting the more pencil like shading, the only real difference is the missing brainwash helmet. My Polar model is the 5th model I created for my project of making my own Crash Bandicoot character models.

Doctor Nefarious Tropy

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Ripper Roo

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Doctor Nitrus Brio

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Pura

 * Drawn: 19th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Pura model is considered to be an attempt at a replica of the model from Crash Nitro Kart by Vicarious Visions, but with the colour scheme of the model from Crash Bandicoot 3: Warped by Naughty Dog. So it is basically an attempt at a hybrid of the two models. Other than that, the only obvious difference between my Pura model and the CNK one is that my one doesn't have the brainwash helmet. My Pura model is the 4th model I created for my project of making my own Crash Bandicoot character models.

Fake Crash Bandicoot

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Nitros Oxide

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Papu Papu

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Pinstripe Potoroo

 * Drawn: 28th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Pinstripe Potoroo model is considered to be an attempt at a replica of the 20th Anniversary Render model by CRASHARKI, which is the Crash Twinsanity model by Traveller's Tales, but with the clothes being in the same red and green colour scheme as the Pinstripe models by Naughty Dog. My Pinstripe model is the 12th model I created for my project of making my own Crash Bandicoot character models, although he was originally planned to be the 9th model.

Komodo Joe

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

N. Trance

 * Drawn: 22nd, 23rd, and 28th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My N. Trance model is considered to be an attempt at a replica of the model from Crash Nitro Kart by Vicarious Visions, but with the legs being a combination of the model from CNK, the model from Crash Bandicoot 2: N-Tranced by Vicarious Visions, and the concept artwork model from Crash Twinsanity by Traveller's Tales.

The basic colour scheme for the legs is based on the model from N-Tranced. The arms for my N. Trance model are based on those from the CNK model. My N. Trance model is the 7th model I created for my project of making my own Crash Bandicoot character models.

Koala Kong

 * Drawn: 27th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Koala Kong model is considered to be an attempt at a replica of the promotional model from Crash Bash by Eurocom Entertainment Software, but with folds on the ends of his pants, spikes on his bracelets, and a tummy button which can be seen on the bit of his skin above the top of his pants and beneath the bottom of his short. Due to unsteady measuring, some parts of Kong's body appear larger than on the promotional Crash Bash model while others appear smaller. The legs are longer and the waist is higher up his body, resulting in a shorter tummy. He also appears to be grinning as opposed to smirking. My Kong model is the 11th model I created for my project of making my own Crash Bandicoot character models.

Komodo Moe

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Tawna Bandicoot

 * Not Drawn Yet
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

Penta Penguin

 * Drawn: 18th and 19th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Penta Penguin model is considered to be an attempt at a hybrid of the model used for the Penguin enemies from Crash Bandicoot 2: Cortex Strikes Back and the in-kart model from CTR: Crash Team Racing, both models were made by Naughty Dog. The colour scheme is mostly based on the model from CTR except the eyes are greener. The scarf is more detailed, the body is less polygonal, and the feet are more realistic.

I used this picture for some inspiration on how I was going to do my Penta model. I wasn't satisfied with the way the eyes turned out, so I redrew the eyes on the 19th October 2016, drawing them bigger than the ones I'd drawn as part of the model I drew the previous day. It may take a bit of work trying to edit them in once I've got the artwork scanned, but it'll be worth it. My Penta model is the 3rd model I created for my project of making my own Crash Bandicoot character models.

Rilla Roo

 * Drawn: 31st October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Rilla Roo model is an attempt at creating a much more impressive and detailed version of the low detailed model from Crash Bash by Eurocom Entertainment Software The body is rounder and less polygonal than the Crash Bash model. The tuft of hair on Rilla Roo's head appears in five thinner spikes instead of three thicker spikes. I used some other pictures, most of them fan art pictures such as this one, this one, and this one for inspiration as to what a more detailed model of Rilla Roo would look like.

The buckle of Rilla Roo's belt appears to be metallic gold as opposed to non-metallic gold. The arms are much more detailed, with five fingers on each hand. The hands are also more expressive and defined, though unlike the Crash Bash model, the hands have no fur on them that is visible. The ears are more detailed. The nose is more detailed as well with more prominent nostrils. The feet are also much more detailed, with three large toes with claws each. I looked at some pictures of real gorillas for inspiration as to how I should achieve a more detailed model of Rilla Roo. My Rilla Roo model is the 15th model I created for my project of making my own Crash Bandicoot character models.

Wumpa Fruit

 * Drawn: 16th October 2016
 * Not Scanned Yet
 * Not Edited Yet
 * Not Uploaded Yet

My Wumpa Fruit model is an overall hybrid of the model from Crash Bandicoot 2: Cortex Strikes Back by Naughty Dog, and the model from Crash Bandicoot: The Wrath of Cortex by Traveller's Tales. The colour scheme for my Wumpa Fruit model is based on the colour scheme from Cortex Strikes Back. The silhoutte is otherwise based on that of the Wrath of Cortex model. My Wumpa Fruit model is the 2nd model I created for my project of making my own Crash Bandicoot character models.