C.Syde's Car Racing Statistic Concepts

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A list of car racing statistic concepts that I have put together. Each car racing statistic concept is rated by its speed, acceleration, and handling with an overall rating based whichever area they excel in the most.

Rating Types

Gold Racers

Gold Racers generally excel at acceleration which enables them to take off from the starting line more quickly than other racers. Gold racers are generally known to have no major weaknesses, thanks to their usually balanced car statistics.

Gold Racers include those whose biggest strengths are:

  • Acceleration.
  • Speed, Acceleration, and Handling.
  • Speed and Handling.

Sapphire Racers

Sapphire Racers generally don't have a particularly remarkable speed. But that's not the point of being a sapphire racer. Who needs to have a remarkable speed when handling is on their side? They can easily handle those tight corners that other racers always seem to find challenging.

Sapphire Racers include those whose biggest strengths are:

  • Handling.
  • Acceleration and Handling.

Platinum Racers

Platinum Racers generally tend to have a need for speed. As long as they have a high speed, they don't have much to worry about. They just need to do their best to get around those tight corners and their racing performance will be fine.

Platinum Racers include those whose biggest strengths are:

  • Speed.
  • Speed and Acceleration.

Car Racing Statistic Concepts

Standard Car Racing Statistic Concepts

This section is for car racing statistics with a total number of 24 statistic points, in which all of them have exactly 6 statistic points in stability. These are the only car racing statistic concepts that are permitted in normal gameplay.

Title: Sort: Rating: Top Speed: Acceleration: Handling: Stability: Total: Registration Number:
Gold I Standard Gold 06 / 10 07 / 10 05 / 10 06 / 10 24 / 40 001
Sapphire I Standard Sapphire 03 / 10 06 / 10 09 / 10 06 / 10 24 / 40 002
Platinum I Standard Platinum 09 / 10 06 / 10 03 / 10 06 / 10 24 / 40 003
Gold II Standard Gold 05 / 10 07 / 10 06 / 10 06 / 10 24 / 40 004
Sapphire II Standard Sapphire 05 / 10 06 / 10 07 / 10 06 / 10 24 / 40 005
Platinum II Standard Platinum 07 / 10 06 / 10 05 / 10 06 / 10 24 / 40 006
Gold III Standard Gold 06 / 10 06 / 10 06 / 10 06 / 10 24 / 40 007
Sapphire III Standard Sapphire 03 / 10 07 / 10 08 / 10 06 / 10 24 / 40 008
Platinum III Standard Platinum 08 / 10 07 / 10 03 / 10 06 / 10 24 / 40 009
Gold IV Standard Gold 03 / 10 09 / 10 06 / 10 06 / 10 24 / 40 010
Sapphire IV Standard Sapphire 04 / 10 05 / 10 09 / 10 06 / 10 24 / 40 011
Platinum IV Standard Platinum 09 / 10 05 / 10 04 / 10 06 / 10 24 / 40 012
Gold V Standard Gold [1] 07 / 10 08 / 10 03 / 10 06 / 10 24 / 40 015
Sapphire V Standard Sapphire [2] 06 / 10 03 / 10 09 / 10 06 / 10 24 / 40 013
Platinum V Standard Platinum 09 / 10 03 / 10 06 / 10 06 / 10 24 / 40 027
Gold VI Standard Gold 05 / 10 08 / 10 05 / 10 06 / 10 24 / 40 016
Sapphire VI Standard Sapphire 04 / 10 06 / 10 08 / 10 06 / 10 24 / 40 014
Platinum VI Standard Platinum 08 / 10 06 / 10 04 / 10 06 / 10 24 / 40 020
Gold VII Standard Gold [1] 06 / 10 09 / 10 03 / 10 06 / 10 24 / 40 022
Sapphire VII Standard Sapphire 05 / 10 05 / 10 08 / 10 06 / 10 24 / 40 017
Platinum VII Standard Platinum 08 / 10 05 / 10 05 / 10 06 / 10 24 / 40 018
Gold VIII Standard Gold 04 / 10 08 / 10 06 / 10 06 / 10 24 / 40 024
Sapphire VIII Standard Sapphire [2] 05 / 10 04 / 10 09 / 10 06 / 10 24 / 40 023
Platinum VIII Standard Platinum 09 / 10 04 / 10 05 / 10 06 / 10 24 / 40 028
Gold IX Standard Gold 03 / 10 08 / 10 07 / 10 06 / 10 24 / 40 026
Sapphire IX Standard Sapphire 04 / 10 07 / 10 07 / 10 06 / 10 24 / 40 025
Platinum IX Standard Platinum 07 / 10 07 / 10 04 / 10 06 / 10 24 / 40 021

This section is for car racing statistics with less than 24 statistic points, in which exactly 6 statistic points are added to stability.

All of these car racing statistic concepts would be hidden in normal gameplay, as the general rules are that in addition to having exactly 6 statistic points in stability, each car racing statistic concept must have exactly 24 statistic points in total.

This section is for car racing statistics with more than 24 statistic points, in which exactly 6 statistic points are added to stability.

All of these car racing statistic concepts would be hidden in normal gameplay, as the general rules are that in addition to having exactly 6 statistic points in stability, each car racing statistic concept must have exactly 24 statistic points in total.

Title: Sort: Rating: Top Speed: Acceleration: Handling: Stability: Total: Registration Number:
Gold X Gold [3] 09 / 10 09 / 10 09 / 10 06 / 10 33 / 40 019

Notes:

  • Ironically despite the primary expectations of car racing statistics given the Gold rating are those who excel in acceleration, it is possible to have bad acceleration and still have the Gold rating, though this is relatively uncommon. As long as car racing statistics have an even number of points in speed and handling, but fewer points in acceleration, they will still be given the Gold rating.

References:

  1. 1.0 1.1 These car racing statistics were originally rated Platinum, but were subsequently rated Gold after it was decided that anything with a higher level in acceleration than speed and handling had to be rated Gold, as excelling in acceleration is a key trait for the Gold rating type.
  2. 2.0 2.1 These car racing statistics were originally rated Gold, but were subsequently rated Sapphire after it was decided that anything with a higher level in handling than speed and acceleration had to be rated Sapphire, as excelling in handling is a key trait for the Sapphire rating type.
  3. These car racing statistics were originally rated Platinum, but were subsequently rated Gold after it was decided that anything with an even number of points in speed, acceleration, and handling had to be rated Gold, as all-rounded statistics is a key trait for the Gold rating type.


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