Comparing C.Syde's favourite Crash Bandicoot character models - Volume One
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Note:
I do not own the Crash Bandicoot series. They are owned by Sony Computer Entertainment, Universal Interactive Studios, Konami, Vivendi Universal Games, Sierra Entertainment, and Activision. I'm just a fan of the series. And I created this page.
- Comparing C.Syde's favourite character models - Volume Two
- Comparing C.Syde's favourite character models - Volume Three
- Comparing C.Syde's favourite enemy models
- Comparing C.Syde's favourite item models
- Comparing C.Syde's own models of characters
- Comparing fan made renders of characters
Below is a gallery of some of the various models of some of the Crash Bandicoot characters, and a vertical side by side comparison between them. Note that this only covers the models that I consider worthy of inclusion. Any models that I dislike will not be included.
For this page, I will be covering nine of the main characters from the Crash Bandicoot series. These characters are Crash Bandicoot, Doctor Neo Cortex, Aku Aku, Coco Bandicoot, Doctor N. Gin, Tiny Tiger, Uka Uka, Dingodile, and Crunch Bandicoot.
Crash Bandicoot
Models: | Appearances: | Information: |
---|---|---|
Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back (Burnt), Crash Bandicoot 3: Warped (Burnt), Crash Bandicoot Blast |
Crash Bandicoot's original design. His irises are meant to be green, but this detail was omitted from the in-game model depicted here. In Crash 2 and 3, when Crash is burned, his Crash 2 model briefly changes to this one before disintegrating. | |
Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped, Crash Bandicoot XS: The Huge Adventure, Crash Bandicoot 2: N-Tranced, Crash Bandicoot Purple: Ripto's Rampage | Besides the higher polygon count, Crash Bandicoot is much more expressive and defined. The green irises from his intended design are featured in-game now. His nose and feet are smaller, and his limbs have gotten thicker. His shoes have less laces. Because this Crash model frequently keeps his knees bent while standing, he often appears shorter than the previous model does. Crash's model in The Huge Adventure, N-Tranced, and Crash Purple uses several animated frames extracted from this model. The new additional model was created for the new animations in those games. | |
CTR: Crash Team Racing | It's basically the same as the previous model, but now Crash's eyes and shoes have gradients, making them look less plain. | |
CTR: Crash Team Racing (In-Kart) |
All in-kart models of Crash Team Racing are much more polygonal versions than usual, since 8 of the usual models on screen at the same time would be more than the PS1 could handle. | |
Crash Bash | The Crash Bash model resembles the Crash 2 one, but with less detail and no change of facial expressions. | |
Crash Bandicoot: The Wrath of Cortex | Besides some extra details and more polygons (allowing for separate fingers), Crash remains mostly identical. His irises often enlarge more than usual, his ears are brighter and with fur inside, and some of his body proportions have changed. Most noticeably, his nose has grown back to its original size, his arms are longer, and his tummy button is much smaller. Crash's trousers have folds at the ends and a label on the back, and the shoes are brighter with more laces. The Xbox version of the game gives Crash thick fur. | |
Crash Bandicoot XS: The Huge Adventure, Crash Bandicoot 2: N-Tranced, Crash Bandicoot Purple: Ripto's Rampage (Promotional 3D Model) | Because of this model's similarities to the Crash 2 model, it is often mistaken for representing the latter, though it is a model in its own right, made by Vicarious Visions. Though Vicarious Visions used the Naughty Dog model from Crash 2 to extract the animation frames they needed, they still created this low detail model of their own, to add animation frames they couldn't find in the previous games. Crash Bandicoot's arms are longer than before, and the tummy button is larger. This model presented here is in 3D while the version in the Game Boy Advance is in 2D. | |
Crash Nitro Kart, Crash Bandicoot Purple: Ripto's Rampage (Cutscenes and minigames) |
Crash Bandicoot's eyes are dome-shaped and his teeth are similar to the original design. Besides the extra detail, he has undergone some minor cosmetic changes. The fur is slightly darker, and his muzzle and the mid-section of his torso now have a brighter, creamier colour. Crash's tummy button is much smaller, his ears are brighter, and his shoes are brighter with more laces. His pants are now jeans and have folds at the ends, and a belt, becoming more realistic in the process. | |
Crash Bandicoot: N. Sane Trilogy (Start Menu) |
This is the model used in the N. Sane Trilogy's intro. It's basically the same as the model from The Huge Adventure, but with separate fingers. | |
Crash Bandicoot: N. Sane Trilogy, Crash Team Racing: Nitro-Fuelled | This model is a much more detailed and 3D resemblance of the Naughty Dog models. For the first time since Crash Purple, Crash is using his original colour scheme, as the model closely resembles his appearance in Crash 2, though some of the expressions and animations are more similar to his appearance in Crash 1. The trousers appear to be surfer shorts as they now have laces, and don't have the denim texture they had in Crash Nitro Kart. Par for the course, the improved technology allows for much greater detail than before, including much more realistic fur as first attempted in The Wrath of Cortex, though much more convincing this time around. The irises are also green, a trait omitted from the original model. | |
Crash Team Racing: Nitro-Fuelled (Baby Model) |
Crash's baby model bears little to no visual resemblance to his adult NF model. So a model comparison is not possible. |
Doctor Neo Cortex
Models: | Appearances: | Information: |
---|---|---|
Crash Bandicoot, Crash Bandicoot 3: Warped (Boss Fight), CTR: Crash Team Racing (Losing Poses), Crash Bandicoot Blast |
Doctor Neo Cortex's original design. It was also used during his boss fight in Crash Bandicoot 3: Warped, and for the losing poses when he appears on the podium in Crash Team Racing. | |
Crash Bandicoot 2: Cortex Strikes Back (Promotional Model), Crash Bandicoot 3: Warped (Promotional Model), Crash Bandicoot: The Wrath of Cortex (Promotional Model), Crash Nitro Kart (Promotional Model) | As this is a promotional model, it is much more detailed than the models that appear in the games. Despite being a model by Naughty Dog, this model was used for The Wrath of Cortex manual which was developed by Traveller's Tales, and again in the booklet for Crash Nitro Kart which was developed by Vicarious Visions. Tellingly, this model did not make an in-game appearance in any of those games, as it appears strictly as a promotional picture only. | |
Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped (Tiny Tiger's Boss Fight) |
Doctor Neo Cortex's Crash Bandicoot 2: Cortex Strikes Back model greatly resembles the previous in-game model, but it is more detailed. Cortex notably has some different tinges to him, such as the purple tone of his hair and skin, and bluer boots. This model was also used during Tiny Tiger's boss fight from Crash Bandicoot 3: Warped. | |
Crash Bandicoot 2: Cortex Strikes Back (Warp Room Hologram) |
Besides the missing body, there doesn't really seem to be any visual differences between Cortex's Warp Room Hologram model and the previous one. | |
Crash Bandicoot 2: Cortex Strikes Back (Game Over Screen) |
Besides the missing body, there doesn't really seem to be any visual differences between Cortex's Game Over Screen model and the full in-game model from Crash 2. | |
Crash Bandicoot 3: Warped (Promotional Model), Crash Bash (Promotional Model), Crash Bandicoot: The Wrath of Cortex (Wall), Crash Bandicoot XS: The Huge Adventure (Promotional Model) | As this is a promotional model, it is much more detailed than the models that appear in the games. Despite being a model by Naughty Dog, this model was used in one of the posters for Crash Bash which was developed by Eurocom Entertainment Software. Its head also appears on the wall in one of the levels of The Wrath of Cortex which was developed by Traveller's Tales. It was also used to create new promotional art for The Huge Adventure which was developed by Vicarious Visions. Tellingly, this model did not make an in-game appearance in any of those games, aside from its aforementioned appearance in The Wrath of Cortex, as it appears strictly as a promotional picture only. This model is roughly identical to the promotional model from Cortex Strikes Back, except it has five fingers instead of the usual four. | |
Crash Bandicoot 3: Warped, CTR: Crash Team Racing, Crash Bandicoot XS: The Huge Adventure, Crash Bandicoot 2: N-Tranced |
Doctor Neo Cortex's Crash Bandicoot 3: Warped model greatly resembles the previous in-game models, but it is even more detailed. Cortex's hair now has a tinge of blue, and his teeth are smaller. His skin lacks the purple tone of the Crash 2 model. This model provided the sprites and animations for The Huge Adventure and N-Tranced. | |
Crash Bandicoot 3: Warped (Head in Time Vortex) |
The Head in Time vortex model greatly resembles the previous model. Besides the missing body, there doesn't really seem to be any visual differences between this model and the previous one. | |
CTR: Crash Team Racing (In-Kart) |
All in-kart models of Crash Team Racing are much more polygonal versions than usual, since 8 of the usual models on screen at the same time would be more than the PS1 could handle. | |
Crash Bash | The Crash Bash model resembles the Crash 3 one, but with much less detail and no change of facial expressions. | |
Crash Bandicoot: The Wrath of Cortex | Doctor Neo Cortex's skin is yellower, matching old promotional artwork from Crash 2, seen above. His head is flatter, and his hair is back to being purely black with a taller fringe. His eyebrows are thicker, and his eyes have a different, Asian-esque shape with red pupils. Due to the different head shape, it's more difficult to see the N on his forehead entirely, which itself has gotten a little bit bigger. | |
Crash Bandicoot XS: The Huge Adventure | This sprite uses frames that were captured from the Warped model. It is always obscured by a bright light, but it is actually the clearest shot of this model throughout the entire game. In most of the cutscenes, the model from Warped is used. | |
Crash Nitro Kart, Crash Bandicoot Purple: Ripto's Rampage |
Vicarious Visions' Doctor Neo Cortex model closely resembles the Naughty Dog models, with some alterations. He seems to be losing sleep over his defeats, as the bags under his eyes are darker in colour. His skin is a different shade of yellow that is closer to its initial colour. His eyebrows are more jagged now and the N on his forehead is light-blue and that much gaudier. His attire is more similar to his original one, albeit with red gloves and boots. | |
Crash Twinsanity | Doctor Neo Cortex has gotten taller, though he still owes most of his height to his huge head. He has once again changed to a different outfit for potentially hygienic purposes, with no triangular shoulder pads, less cartoon like boots, and the letter N embroidered on his coat. Cortex's skin matches the yellow used in The Wrath of Cortex, and the N on his forehead is not only metallic now, but it also seems embossed rather than painted on. His eyes have black outlines instead of bags underneath, and his pupils are simple, black dots. His lower lip is a bit smaller. Like all models from Crash Twinsanity, Cortex has five fingers instead of the usual four. | |
Crash Tag Team Racing | Although Cortex's head is pretty much identical to the previous design, he is now shorter than ever. The N on his forehead seems much glossier, he has labels on his gloves, and his boots are shaped like they used to be in his original design. He's gained back the triangular shoulder pads, but the small N on his coat is gone, and he's gone back to having four fingers on each hand. | |
Crash Bandicoot: N. Sane Trilogy, Crash Team Racing: Nitro-Fuelled | This model is a much more detailed and 3D resemblance of the Naughty Dog models. The skin is more yellow, the head is smaller, and the hair and beard is more jagged. | |
Crash Bandicoot: N. Sane Trilogy (Hologram Form) |
A much more detailed and 3D resemblance of the original Hologram model from Cortex Strikes Back. The Hologram model presented here greatly resembles the full model from the N. Sane Trilogy. Besides the missing body, there doesn't really seem to be any visual differences between this model and the full N. Sane Trilogy one. | |
Crash Bandicoot: N. Sane Trilogy (Head in Time Vortex) |
A much more detailed and 3D resemblance of the original Head in Time vortex model from Warped. The Head in Time vortex model presented here greatly resembles the full model from the N. Sane Trilogy. Besides the missing body, there doesn't really seem to be any visual differences between this model and the full N. Sane Trilogy one. | |
Crash Bandicoot: N. Sane Trilogy, Crash Team Racing: Nitro-Fuelled (Baby Model) |
A much more detailed and 3D resemblance of the original baby model from Warped. Cortex's baby model bears little to no visual resemblance to his adult N. Sane Trilogy model. So a model comparison is not possible. | |
Crash Bandicoot 4: It's About Time |
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Aku Aku
Models: | Appearances: | Information: |
---|---|---|
Crash Bandicoot (Promotional Model), CTR: Crash Team Racing (Promotional Model) | As this is a promotional model, it is much more detailed than the model that appears in the game. Aku Aku's promotional model has six feathers, instead of four as in the game. | |
Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped (Levels and Boss Fights) | Aku Aku's original design. Visually there isn't much of a difference from the promotional Crash 1 model, except this model is much less detailed. In the Japanese versions of Crash 2 and 3, a more detailed three dimensional model is used for the exclusive hints you hear when you find an Aku Aku mask, see the Crash Team Racing model below. An even more elaborate model is used in the third game's cutscenes, see the Crash 3 cutscenes model directly below. | |
Crash Bandicoot (Gold Mask Form), Crash Bandicoot 2: Cortex Strikes Back (Gold Mask Form), Crash Bandicoot 3: Warped (Gold Mask Form) | It's basically the same as the previous model, except that this one is a golden colour. When an additional Aku Aku crate is broken, Aku Aku will become this golden colour. In this state, Aku Aku can take a single hit before reverting into his original state, giving him the ability to take two hits in total. | |
Crash Bandicoot 3: Warped (Cutscenes), CTR: Crash Team Racing (Start Menu), Crash Bandicoot XS: The Huge Adventure (Cutscenes), Crash Bandicoot Blast, Crash Bandicoot 2: N-Tranced (Cutscenes) | The basic design is kept, but Aku Aku has a lot more polygons and detail added to him. He talks and is fully animated from here on out, as opposed to being silent and his face being mostly comprised of a texture. His eyebrows, nose, and lips are all varying shades of brown now. | |
CTR: Crash Team Racing | This model was actually first built used in the Japanese versions of Crash 2 and 3, where it appears when you find one of the witch doctor's masks, prompting a hint from him to the player. It retains the same role in Crash Team Racing at certain points in Adventure Mode. Due to the overwhelming amount of spoken lines in these hints, this model uses generic animations without proper lip syncing. The enormous eyebrows can be attributed to the Japanese design. | |
Crash Bash | It's basically the same model as the cutscenes model from Crash 3, but the texture and colouration is slightly different, such as the lighter lips. | |
Crash Bandicoot: The Wrath of Cortex | Aku Aku now has seven feathers instead of the usual four. The wood uses more realistic textures and is dented on top. His eyes are rounder and separate from his eyebrows, his nose is larger and more human-like, his lips are thinner and light brown, and his goatee is spikier. Despite being a model by Traveller's Tales, one of the pictures of this model can be found in the booklet for Crash Nitro Kart which was developed by Vicarious Visions. | |
Crash Bandicoot: The Wrath of Cortex (Gold Mask Form) |
It's basically the same as the previous model, except that this one is a golden colour. When an additional Aku Aku crate is broken, Aku Aku will become this golden colour. In this state, Aku Aku can take a single hit before reverting into his original state, giving him the ability to take two hits in total. | |
Crash Nitro Kart, Crash Bandicoot Purple: Ripto's Rampage (Cutscenes) |
Aku Aku has largely reverted back to his Crash 3 cutscenes design. The colours are more solid, and the feathers are different. The feather that is normally blue has changed to red. The feather that is normally yellow has changed to blue. The feather that is normally red has changed to yellow, and the feather that is normally pinkish purple has changed to green. His eyebrows, nose, and lips are also more red than usual. | |
Crash Twinsanity (Prototype Model) |
This model is similar to the Crash 3 cutscenes model, but with much more detail and vibrant colours and textures. The goatee is larger, and the nose is more human-like once again. | |
Crash Twinsanity | Besides the differently-coloured feathers, Aku Aku's in-game model from Crash Twinsanity is identical to the prototype version. | |
Crash Bandicoot: N. Sane Trilogy, Crash Team Racing: Nitro-Fuelled | This model is a much more detailed and 3D resemblance of the Naughty Dog models. All of Aku Aku is much more realistic than before, especially the feathers, nose, and goatee. The feathers are a slightly different colour, the first feather is more purplish, the second feather is lighter and more saturated, the third feather is now orange instead of red, and the fourth feather is more pinkish and opposed to purplish. | |
Crash Bandicoot 4: It's About Time |
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Coco Bandicoot
Doctor N. Gin
Models: | Appearances: | Information: |
---|---|---|
Crash Bandicoot 2: Cortex Strikes Back (Promotional Model), Crash Bandicoot: The Wrath of Cortex (Promotional Model), Crash Bandicoot Purple: Ripto's Rampage (Trading Card) |
As this is a promotional model, it is much more detailed than the model that appears in the game. Doctor N. Gin's promotional model has a yellowish tinge in it, resulting in yellower skin and somewhat blonder hair than usual. The missile wings are also chrome, instead of silver as in the game. | |
Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped, Crash Bandicoot XS: The Huge Adventure, Crash Bandicoot Blast, Crash Bandicoot 2: N-Tranced | The Crash 2 model seen in-game is very similar to Doctor N. Gin's promotional Crash 2 design but with much less detail. This model seen in-game was also seen in Crash 3, Crash Bandicoot Blast, The Huge Adventure, Crash Bandicoot Blast, and N-Tranced. | |
Crash Bandicoot 3: Warped (Head in Time Vortex) |
The Head in Time vortex model bears little to no visual resemblance to Doctor N. Gin's other Naughty Dog models. So a model comparison is not possible. | |
CTR: Crash Team Racing | N. Gin's Crash Team Racing model is identical to the model from Crash 2 but with green missile wings instead of silver, and golden teeth instead of white. | |
CTR: Crash Team Racing (In-Kart) |
All in-kart models of Crash Team Racing are much more polygonal versions than usual, since 8 of the usual models on screen at the same time would be more than the PS1 could handle. The missile wings of this model aren't chrome, silver, or green, but red. | |
Crash Bash | The Crash Bash model resembles the Naughty Dog ones but with less detail, less polygons, and no change of facial expressions. The colour of the missile wings have changed yet again, and are silver once again. | |
Crash Bandicoot: The Wrath of Cortex | The Wrath of Cortex model closely resembles the promotional Naughty Dog model from Crash 2, with a few changes. The missile on N. Gin's head is black and a bit smaller, and it only has 2 checkered rows. The metal plate on the right side of his face now covers his cheek and lower lip, with visible bolts. His hair is brighter, his eyes are black, and his skin is paler and not rosy like the Naughty Dog models seen in-game. The neck on N. Gin's lab coat is narrower and the holes on the front are golden like the promotional Naughty Dog model. His voice doesn't sound robotic anymore. | |
Crash Nitro Kart, Crash Bandicoot Purple: Ripto's Rampage |
Vicarious Visions' Doctor N. Gin model closely resembles the promotional Naughty Dog model from Crash 2, with a few changes. The missile wings are green now like they were in CTR. N. Gin's right, robotic eye is now black with a red pupil, and he has less holes on his lab coat. The triangular collar is now merged with the rest of his lab coat. N. Gin's cheeks are now somewhat chubbier than they were in previous games, and his body doesn't have the yellowish tinge like it had in the promotional model from Crash 2. His voice is robotic again. | |
Crash Twinsanity | Another variation of the original design. This time Doctor N. Gin has his classic robotic eye back, albeit with a human iris, but his skin is now yellow and he is slightly less rotund. His lab coat now has bullets inserted into it instead of simple holes, and the collar is back to the way it used to be. The green parts on his missile are now white. Like every other character in the game, he now has five fingers on each hand. | |
Crash Bandicoot: N. Sane Trilogy, Crash Team Racing: Nitro-Fuelled | This model is a much more detailed and 3D resemblance of the original in-game model. Other than that, there's not really much of a change, except the missile wing seems to be a slightly different shape. | |
Crash Bandicoot: N. Sane Trilogy (Head in Time Vortex) |
A much more detailed and 3D resemblance of the original Head in Time vortex model from Warped. The Head in Time vortex model presented here greatly resembles the previous model. Besides the missing body, there doesn't really seem to be any visual differences between this model and the previous one. | |
Crash Bandicoot 4: It's About Time |
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Tiny Tiger
Models: | Appearances: | Information: |
---|---|---|
Crash Bandicoot 2: Cortex Strikes Back (Promotional Model), Crash Bash (Promotional Model), Crash Bandicoot: The Wrath of Cortex (Promotional Model) |
As this is a promotional model, it is much more detailed than the model that appears in the game. Despite being a model by Naughty Dog, this model was used in one of the posters for Crash Bash which was developed by Eurocom Entertainment Software. It was also used for The Wrath of Cortex manual which was developed by Traveller's Tales. Tellingly, this model did not make an in-game appearance in any of those games, as it appears strictly as a promotional picture only. | |
Crash Bandicoot 2: Cortex Strikes Back, CTR: Crash Team Racing | Tiny Tiger's original design. Visually there isn't much of a difference from the promotional Crash 2 model, except this model is less detailed. | |
Crash Bandicoot 3: Warped (Promotional Model) |
As this is a promotional model, it is much more detailed than the model that appears in the game. | |
Crash Bandicoot 3: Warped (Head in Time Vortex) |
The Head in Time vortex model bears little to no visual resemblance to Tiny Tiger's other Crash 3 model. So a model comparison is not possible. This model is much higher in polygons. | |
Crash Bandicoot 3: Warped | Tiny Tiger's Crash Bandicoot 3: Warped model is the same as the one from Crash 2, but he now wears gladiator armour and wields a trident, due to the circumstances of his boss fight which takes place in ancient Rome. Visually there isn't much of a difference from the promotional Crash 3 model, except this model is less detailed. | |
CTR: Crash Team Racing (In-Kart) | All in-kart models of Crash Team Racing are much more polygonal versions than usual, since 8 of the usual models on screen at the same time would be more than the PS1 could handle. | |
Crash Bash | The Crash Bash model resembles the Crash 2 one, but with much less detail and no change of facial expressions. | |
Crash Bandicoot: The Wrath of Cortex | In comparison to the promotional Crash 2 model, Tiny's ears are longer and less pointy than usual. His eyes are bigger, closer to each other, more greenish and catlike, and crossed. Tiny's fangs are longer, his fur is slightly lighter, his nose is smaller, and his claws are dark and distinct from his fingers. | |
Crash Bandicoot XS: The Huge Adventure (Promotional Model) |
As this is a promotional model, it is much more detailed than the model that appears in the game. It closely resembles the promotional model from Warped, with the exception of the missing helmet. | |
Crash Bandicoot XS: The Huge Adventure, Crash Bandicoot Blast, Crash Bandicoot 2: N-Tranced | This 2D sprite uses frames captured from the Warped model, with the exception of the missing helmet and the shoulder pads. Strangely, this model doesn't have the helmet, but since his mugshot is simply a slightly altered version of his mugshot from Warped, his mugshot does have the helmet. | |
Crash Nitro Kart, Crash Bandicoot Purple: Ripto's Rampage |
Vicarious Visions' Tiny Tiger model greatly resembles the Naughty Dog ones. But there are still some key differences. For one thing, he doesn't have the spiky shoulder pads. The bracelets are golden, and the nose is brown. | |
Crash Twinsanity | The Crash Twinsanity model is arguably more detailed than any other previous model. It is also a little different from the previous ones. Tiny Tiger is much bigger than before. His ears are longer, his head is smaller, and his shoulder pads each have an additional spike. Tiny's fur is much lighter than usual, being amber instead of orange, and sporting Tasmanian Tiger stripes on his back. His bracelets have gone back to their original silver colour, and the nose is black. Due to an overlook, this model doesn't have a tail. Like all Twinsanity models, Tiny has five fingers instead of the usual four. | |
Crash Bandicoot: N. Sane Trilogy (First Model), Crash Team Racing: Nitro-Fuelled |
This model is very similar to the promotional model from Crash 2, but it also bears some resemblance to the CNK model, particularly the nostrils. Tiny's fur is browner and more realistic, and the spiky bracelets are more metallic. His eyebrows are no longer jagged like usual, and his eyes are less angular and slanted. Tiny has also retained the brown irises from Twinsanity. He also has brown stripes on his back. Tiny is also now back to his original size, and the spikes on his shoulder pads are slightly arched. | |
Crash Bandicoot: N. Sane Trilogy (Head in Time Vortex) |
A much more detailed and 3D resemblance of the original Head in Time vortex model from Warped. The Head in Time vortex model presented here greatly resembles the second N. Sane Trilogy model. Besides the missing body, there doesn't really seem to be any visual differences between this model and the second N. Sane Trilogy one. | |
Crash Bandicoot: N. Sane Trilogy (Second Model) |
This model is the same as the first N. Sane Trilogy one, but he now wears gladiator armour and wields a trident, due to the circumstances of his boss fight which takes place in ancient Rome. |
Uka Uka
Models: | Appearances: | Information: |
---|---|---|
Crash Bandicoot 3: Warped (Cutscenes), CTR: Crash Team Racing, Crash Bandicoot XS: The Huge Adventure, Crash Bandicoot Blast, Crash Bandicoot 2: N-Tranced | Uka Uka's original design. Note that while this is the model used in the cutscenes of Crash Bandicoot 3: Warped, a less detailed version appears during Cortex's boss fight. | |
Crash Bandicoot 3: Warped (Cortex Boss Fight) |
This is a simpler model used in Doctor Neo Cortex's boss fight to avoid slowdowns caused by too many polygons onscreen. His face is still capable of animating, though. | |
Crash Bash | It's basically the same model as the cutscenes model from Crash 3, but the texture and colouration is slightly different, such as the more orange nose. | |
Crash Bandicoot: The Wrath of Cortex | In comparison to the Crash 3 cutscenes model, Uka Uka is mostly unchanged besides the higher polygon count. But his colours are a bit more orange than before. The bone on his forehead isn't tied down anymore. | |
Crash Nitro Kart | The Crash Nitro Kart model resembles the Naughty Dog cutscenes model. The colour scheme is very similar in appearance, besides the darker eyes, which are also a bit smaller. The fangs are larger. | |
Crash Twinsanity | Uka Uka looks identical to his original design, except with more vibrant colours and detail, as well as a slightly smaller nose. This time the bones tied to his sides swing as he moves. His menacing demeanour is slightly downplayed and more lighthearted. | |
Skylanders: Imaginators | Uka Uka has reverted to his original design, but he's at his most detailed yet. The bones are a bit chunkier, the wood cracks are a bit more prominent than before, and his eyes glow. He has an extra nail on top to keep the bone on his forehead in place. His personality is similar to his Twinsanity appearance. | |
Crash Bandicoot: N. Sane Trilogy, Crash Team Racing: Nitro-Fuelled |
Uka Uka is largely identical to his previous design, but he's lost the extra nail on top. His eyes don't glow as much, and the string keeping his bones in place has gotten much darker. | |
Crash Bandicoot 4: It's About Time |
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Dingodile
Models: | Appearances: | Information: |
---|---|---|
Crash Bandicoot 3: Warped (Promotional Model / Boss Thumbnail), Crash Bash (Promotional Model), Crash Bandicoot: The Wrath of Cortex (Promotional Model) |
As this is a promotional model, it is more detailed than the model that appears in the game. Despite being a model by Naughty Dog, this model was used in one of the posters for Crash Bash which was developed by Eurocom Entertainment Software. It was also used for The Wrath of Cortex manual which was developed by Traveller's Tales. Tellingly, this model did not make an in-game appearance in any of those games, aside from Crash 3 where it appears in Dingodile's boss thumbnail, as it appears strictly as a promotional picture only. | |
Crash Bandicoot 3: Warped (Head in Time Vortex) |
The Head in Time vortex model bears little to no visual resemblance to Dingodile's other Crash 3 models. So a model comparison is not possible. This model is much higher in polygons. | |
Crash Bandicoot 3: Warped, CTR: Crash Team Racing, Crash Bandicoot XS: The Huge Adventure (Adapted Still) |
Dingodile's original design. Visually there isn't much of a difference from the promotional Crash 3 model, except this model is less detailed. This model was also used for the animations in Crash Bandicoot Blast, The Huge Adventure, and N-Tranced, except that Dingodile wears light-blue swim trousers with a flower pattern, due to the circumstances of his boss fight from The Huge Adventure. However since a lot of the cutscenes for The Huge Adventure are adapted stills from Crash 3, in one of the cutscenes Dingodile wears the same pants he wore in Crash 3. | |
CTR: Crash Team Racing (In-Kart) |
All in-kart models of Crash Team Racing are much more polygonal versions than usual, since 8 of the usual models on screen at the same time would be more than the PS1 could handle. This Dingodile model has brown eyes, and several large spots on his back. | |
Crash Bash | The Crash Bash model resembles the Crash 3 one, but with less detail and no change of facial expressions. The ears are down instead of up. The eyes are closer to one another. The nostrils are smaller and more separated from each other. He has more teeth showing because of the longer upper lip. The cream fur on Dingodile's palms and the underside of his arms are gone. | |
Crash Bandicoot: The Wrath of Cortex | In comparison to the Crash 3 model, Dingodile's ears are smaller and his fur is more reddish. Both lips are the same length again and his eyes are now a dark green. Dingodile's bottom teeth are visible, some being intertwined with his upper ones. His hands are the same colour as his chest and he has pointy claws on his feet. He also has different pants. | |
Crash Nitro Kart, Crash Bandicoot Purple: Ripto's Rampage |
This model is very similar to the Crash 3 one. Dingodile's teeth are more even and less pointy, with the bottom row being visible again. The ears and teeth are a bit shorter, the claws from the previous design are gone, the tail is much spikier, and the nostrils are larger. The back of Dingodile's head has a slightly more scaly texture. He has a new pair of yellow trousers with a belt. Dingodile wears a pink and yellow helmet with an antennae on top, as he has been brainwashed by N. Trance in this game. His eyes are now green, and one eye looks up and the other eye looking down. Dingodile is much happier, insane, and psychotic in this game, as a result of the brainwashing. He also shows traits of cowardice, as he covers his eyes during a particularly high jump when racing. Due to a developer oversight, Dingodile seems to have gotten shorter in this game, being shorter than Tiny Tiger, when the two are officially the same height. | |
Crash Twinsanity | Dingodile's Crash Twinsanity model contrasts greatly from the previous models. His fur has gotten much darker, he has yellow sclera and brown irises, and his hands are cream coloured. He has a new pair of dark blue trousers with a belt. Dingodile's head looks similar to the Crash 3 one used in the time twister vortex. His ears are even shorter and he has put on some weight. Like all Twinsanity models, he has five fingers instead of the usual four. | |
Crash Bandicoot: N. Sane Trilogy (Head in Time Vortex) |
The Head in Time vortex model presented here greatly resembles the full model seen below. Besides the missing body, there doesn't really seem to be any visual differences between this model and the model used in the boss fight. | |
Crash Bandicoot: N. Sane Trilogy, Crash Team Racing: Nitro Fueled | This model is sort of similar to the promotional Warped design with a few significant changes here and there. Dingodile's teeth are intertwined and rounder than before. The ears and teeth are a bit shorter, the nostrils are larger, and the jaw is shorter. The tummy is yellower, not quite as pink now. The spikes on Dingodile's tail are greener than before and the toes now have black claws which are unsheathed. The trousers are much more detailed, with pockets, and folds on the ends, and a belt. Dingodile seems a bit stockier in this game than in the Naughty Dog ones. A brand new detail is the inclusion of realistic fur. | |
Crash Bandicoot 4: It's About Time |
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Crunch Bandicoot
Models: | Appearances: | Information: |
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Crash Bandicoot: The Wrath of Cortex (Promotional Model) Crash Bandicoot 2: N-Tranced (Promotional Model) |
As this is a promotional model, it is more detailed than the model that appears in the game. | |
Crash Bandicoot: The Wrath of Cortex, Crash Bandicoot 2: N-Tranced |
Crunch Bandicoot's original design. Visually there isn't much of a difference from the promotional Wrath of Cortex model, except this model is less detailed. Crunch's pants are greener in colour, and his shoes have gone from red to black. His fur is much less realistic, and the bracelet on his left arm no longer has spikes on them, and has changed from black to chrome. Crunch now has four fingers instead of five and the fingers on his left hand no longer have claws. His Mohawk has gotten thicker, and the fur in his ears is now red, thinner, and shorter. The fur on his chin is now cream coloured and has gotten thinner and shorter. Except for the lips, Crunch's face doesn't animate, so he never changes his facial expression or blinks. His Wrath of Cortex model is much larger in comparison to all later models. | |
Crash Nitro Kart, Crash Bandicoot Purple: Ripto's Rampage |
Crunch Bandicoot's ears are slightly shorter, and he no longer has lightning bolt shaped eyebrows. His eyes have gone from green to blue, and his fur has changed from pinkish red to a dark, reddish brown. He doesn't have the cream coloured area on his left palm, and his clothes have changed a bit. He is wearing a larger pair of red and tan shoes, and a different coloured pair of pants. The fur on his chin is now red instead of cream coloured. | |
Crash Twinsanity | This model mostly resembles the original design, with a few changes. Crunch is much smaller in appearance, due to an oversight by the developers. His shoes are also flatter and don't have spikes. The fur on his chin is still red like on the Crash Nitro Kart models. Like all Crash Twinsanity models, Crunch now has five fingers instead of the usual four. | |
Crash Tag Team Racing | This model mostly resembles the Crash Nitro Kart model, with a few changes. Crunch's fur is even browner, and the ears are even shorter. His left ear is now metallic. The cream coloured fur doesn't connect from his chest to his mouth anymore, nor from his mouth to his nose. Crunch's abs are bigger, his waist and legs are broader, the belt is thicker, and the pants are slightly different. His shoes are a different shape, and have gotten bigger and flatter. The Mohawk is shorter and the eyes have changed from blue to red. Crunch now has four fingers again, instead of five like in Twinsanity. | |
Crash Bandicoot: Mind over Mutant | Crunch has reverted back to his magenta colour in a taller body. His hair is a full Mohawk. His left ear is organic again. Crunch also has fangs and small claws, and his robotic arm is completely different, having gotten much bigger and gone from a metallic appearance to a steampunk look. His torso has gained a couple of scars. His pants now have a brown tinge and the boots are completely different. | |
Crash Team Racing: Nitro-Fuelled | Crunch takes after his Crash Nitro Kart design, albeit in higher detail and featuring a realistic in-game fur shader. Compared to that design, his mouth tends to sit lower than usual, his eyebrows are bushier, he has shorter legs, and his pecs and abs are less defined. |
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